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Welcome to bijanhemati.com


 
 Here is a short video, testing the physics in Blender.

 

I have seen two of the best ragdoll tutorials around by Aegis3d. One is called "ragdoll video tutorial by aegis3d" and the other is called "aegis3d armature ragdoll video tutorial". You can do a google search to find them. 

Click on the picture to view the Video.

 
16/03/2009 00:14 by bijan
 In this Video I'm modeling the ear for the head. I am using "Ryan Kittleson's” method of modeling a human ear. I believe His method is the most efficient, easy to make and it looks great at the end. Ryan Kittleson has many other free tutorials on his site erraticimagery.com . He uses Maya for his tutorials, but you can adopt his excellent methods of modeling on any 3D software. I prefer Blender! The Amazing Open Source Software!

Click on the picture to view the tutorial

 
05/03/2009 23:53 by bijan
 In this video the rest of the head is finished with the exception of the ears which is included in part 4.

Click on the picture to view the tutorial

 
04/03/2009 01:11 by bijan

 In regard to a question put forth by Ivan at (http://www.vimeo.com/2821860) about how to get better video quality with sound in Blender when rendering animation, I’m posting this.

I'v tried several combination of settings in Blender and decided AVI with Mpeg2 and mp3 was the best.

 

You can watch the video to see the steps I took.

 


 
18/02/2009 22:00 by bijan
 In part two of Modeling a Head in Blender, you will see the progression of the Head Model in a series of rotated and zoomed clips that will show the details of the facial features and the placement of the vertices to obtain the desired look.

Click on the picture to view the tutorial

 
13/02/2009 13:07 by bijan
 Some time ago I saw a 4 parts video tutorial on modeling a head in Modo. I can't remember the artists name but the video tutorials had a water mark that said toonafish dot nl. I went to the site to find out who the artist is, but I don't see the tutorial there. So this credit goes to whom ever it was that made the Model Head in Modo. I might add that the artist's method of forming the details of the head is absolutely amazing.

 

In this tutorial I'm going to use the artist's method of modeling a head in Blender. I'm also using another artist, Eric Terrier's method of creating references for the mesh by using bezier curves.

Click on the Image to view the Tutorial.

 
08/02/2009 23:33 by bijan
 I was looking for a good tutorial on how to create believable eyes in blender and I ran across a great! video tutorial on "Creating Believable Eyes" by Alex Alvarez at alexalvarez.com. He uses Maya to do that. I thought, is it possible to use his method in Blender to create believable eyes? Does Blender have all the tools necessary to do the same thing Alex was doing in Maya? So I followed Alex's technique and came very close to creating a believable eye in Blender. (Thanks Alex for your Wonderful Tutorials).

Click on the Image to view the Tutorial
 
13/01/2009 21:46 by bijan
 I was having trouble adding audio in to my animation. After a few posts in the blenderartists.org forum I received some vital information to help me solve this problem. I should give credit to blenderartists.org for providing the forum to help blender-heads like me, to get the help they need. I would also like to thank the kind members of the forum, blenderguy2008 and Praxino, who had helped me on my last few posts for help on this issue.

After I have resolved all the problems I had in adding sound to my animation, I decided to make a short video tutorial to show the steps I took for this job.


 
13/01/2009 16:40 by bijan
Here is an organic method of shooting video with perfect stabilization. I wonder if a small wireless video camera can be mounted on a small helmet and put on a chicken's head and then hold the chicken's body while filming can give a better result than mechanical devices?

Check this Chicken Head Tracking video.
 
18/12/2008 12:19 by bijan
This is a work-in-progress for the Blender Animation Challenge #1 posted at BlenderArtists.org
I have chosen to give the impression of lifting a heavy ball.

I have removed the table and added a douplicate copy of the base mesh. I hope this is ok. These are just WIP.



 
07/12/2008 13:58 by bijan
 
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